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MAGE HAND
PROJECT MANAGEMENT

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Do you have an ambitious tabletop game you wish you could create?

Maybe you're trying, but:

 

  • Deadlines whoosh by.

  • Your inbox has become a black hole.

  • You default on promises you forgot even making.

  • Affordable artists have gone into hiding.

  • Quotes from printers and manufacturer read like arcane texts.

  • You can't, for the life of you, fulfill all your Kickstarter rewards.

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Guess what?

You Need a Project Manager!​​

Mage Hand Project Management knows tabletop RPGs and board games.

 

Hi, I'm Cole. I know the hobby, the industry, and the state of the art.

 

Big projects—like the one you need to make—have too many moving parts to manage on your own.

I have experience guiding large, complex tabletop projects to reality, including Kickstarter fulfillment and dependencies like artists and printers.

Let my expertise save you time and money.

Let's finally make your ambitious project a reality.

Project Management:

Guides your game from its creative beginnings to your last shipment.

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Identifies risks before they derail your project.

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Leaves no email unanswered and no promise unfulfilled.

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Clears administrative hurdles so you can focus on your vision.

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Holds contributors accountable for their deliverables.

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Documents lessons learned and problems solved.

About Me

I love the hobby

I'm a lifelong TTRPG player and forever GM. I can bring your passion project to life.​​​​

I thrive on the weird and eccentric

My project-management journey began in an office with slides, castle ramparts, and a replica of Diagon Alley.

I have the skill and training to deliver success

I have an MBA and a CAPM. I'll carry your project forward using industry-standard best practices.

 

Most of all, we'll never lose sight of your most important stakeholders—your players.

How We Do It

Adapting PM best practices to tabletop's needs, Mage Hand advances your game in 4 phases:​​

1. Listening

I'll consult with you, learn the ins and out of your project, and develop a plan to make it successful.

2. Roadmapping

We'll develop an end-to-end timeline for your project. We'll identify dependencies and determine which steps need to be taken when. 

3. Executing

I'll guide your team through every milestone—so they can meet deadlines, reduce risks, and deliver your amazing game—on time, within budget, and certain to delight your players. 

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4. Reviewing

After you fulfill all deliverables, we'll meet and debrief the project: outlining what went well, taking notes, and closing out.

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Don't Just Take It from Us

Mage Hand has already helped other publishers, like:

Chrys Sellers

Hectic Electron Games

"With Defy the Gods, I wanted to break out of zine games and produce a hardback worthy of a top-tier company. But I bit off way more than I could chew. Cole wrangled contributors, stayed on top of deadlines, and kept my ADHD brain on track. I never would've finished it without him."

Services

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One-Shot

Short Run

Campaign

4 Weeks as your PM. I'll guide you through the pre-work and help you draw a roadmap, so you can start right. You can always extend if you want.

Hire me to help you overcome a specific obstacle in your project, like art procurement or Kickstarter prep.

For the serious ones. Hire me for the whole project. Let's get it past the finish line.

Let's Make a Game Together!

Schedule a Free 30-Minute Consultation With Me Today! 

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